
Most regions have at least one icon representing a city, a stronghold, a support barrel, or a power icon, and some key locations have multiples of such icons. The game is played on a board that divides the continent of Westeros into several regions. The goal of the game is to be the first to control a specific number of cities and strongholds, determined in advance by the number of players, or to control the most cities and strongholds at the end of ten turns, to take the Iron Throne. Targaryen (included in Mother of Dragons expansion).Martell (included in A Clash of Kings expansion and the second edition).Arryn (included in A Feast for Crows expansion and Mother of Dragons expansion).Ī second edition of the game was released in 2011. In 2004, A Game of Thrones won three Origins Awards for Best Traditional Board Game, Best Board Game, and Best Board Game Design for the year 2003. The basic gameplay mechanics are reminiscent of Diplomacy, especially in the order-giving process, though A Game of Thrones is significantly more complicated overall. Players maneuver armies to secure support in the various regions that comprise the Seven Kingdoms, with the goal of capturing enough support to claim the Iron Throne. It was followed in 2004 by the expansion A Clash of Kings, and in 2006 by the expansion A Storm of Swords.Ī Game of Thrones allows the players to take on the roles of several of the Great Houses vying for control of the Seven Kingdoms, including House Stark, House Lannister, House Baratheon, House Greyjoy, House Tyrell, and as of the expansion A Clash of Kings, House Martell. The game is based on the A Song of Ice and Fire fantasy series by George R.

Petersen and released by Fantasy Flight Games in 2003.
